eBook PDF / e-Pub Anime and Memory: Aesthetic, Cultural and Thematic Perspectives

Anime and Memory: Aesthetic, Cultural and Thematic Perspectives (Rating: 3.69 - 2842 votes)

Reading books Anime and Memory: Aesthetic, Cultural and Thematic Perspectives Ebooks search download books Anime and Memory: Aesthetic, Cultural and Thematic Perspectives PDF eBook Online Doyle Holmes with format available: PDF,TXT,ePub,PDB,RTF,Audio Books and other formats. With this, You can also read online Anime and Memory: Aesthetic, Cultural and Thematic Perspectives PDF eBook Online Doyle Holmes eBook Online, its simple way to read books for multiple devices. Dani Cavallaro full text books
Title:Anime and Memory: Aesthetic, Cultural and Thematic Perspectives
Format Type:Ebook
Author:Dani Cavallaro
Publisher:McFarland & Company
ISBN:0786441127
ISBN 13:
Number of Pages:193
Category:Manga, Anime

Anime and Memory: Aesthetic, Cultural and Thematic Perspectives by Dani Cavallaro

PDF, EPUB, MOBI, TXT, DOC Anime and Memory: Aesthetic, Cultural and Thematic Perspectives The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment Anime s handling of memory is multifaceted weaving it into diverse symbolic motifs narratives and aesthetic issues This study aims to provide a detailed analysis of a range of anime titles wherein different aspects of this cultural phenomenon are articulated It explores anime films and series that exemplify the distinctive signatures placed by particular directors or studios on the treatment of memory while also highlighting the prominence of memory in anime with reference to specific philosophical artistic and historical contexts

The Anime Art of Hayao Miyazaki

The thought provoking aesthetically pleasing animated films of Hayao Miyazaki attract audiences well beyond the director s native Japan i Princess Mononoke i and i Spirited Away i were critically acclaimed upon U S release and the earlier i My Neighbor Totoro i and i Kiki s Delivery Service i have found popularity with Americans on DVD This critical study of Miyazaki s work begins with an analysis of the visual conventions of i manga i Japanese comic books and i anime i an overview of Japanese animated films and a consideration of the techniques deployed by both traditional cel and computer animation This section also details Miyazaki s early forays into comic books and animation and his output prior to his founding of Studio Ghibli Part Two concentrates on the Studio Ghibli era outlining the company s development and analyzing the director s productions between and including i Castle in the Sky My Neighbor Totoro i and his newest film i Howl s Moving Castle i The second section also discusses other productions involving Studio Ghibli including i Grave of the Fireflies i and i The Cat Returns i Appendices supply additional information about Studio Ghibli s merchandise production Miyazaki s global fan base and the output of other Ghibli directors


Cyberpunk & Cyberculture: Science Fiction and the Work of William Gibson

Cyberpunk and Cyberculture explores the work of a wide range of writers Acker Cadigan Rucker Shierley Sterling Williams and of course Gibson setting their work in the context of science fiction other literary genres genre cinema from Metropolis to Terminator to The Matrix and contemporary work on the culture of technology gt


The Cinema of Mamoru Oshii: Fantasy, Technology and Politics

Today s animation is much more than kids stuff Increasingly complex subject matter has produced a corresponding increase in artistic interest and forms once specific to certain cultures have crossed borders to enjoy international popularity Japanese animation has been particularly successful in the United States and among the most celebrated Japanese animation artists is director Mamoru Oshii This book is an analytical survey of Oshii s cinematic works from the early years of his career through his st century productions including i Beautiful Dreamer i and the acclaimed i Ghost in the Shell i The author examines these and other Oshii productions in relation to the Carnivalesque movement technopolitics and the director s post robotic vision Oshii s films are particularly significant in their defiance of the premises of Western animation and their presentation of a highly personal commentary on both individual and collective identities in the th and st centuries Special emphasis is placed on Oshii s revolutionary film techniques including the stylistically and thematically diverse features of productions ranging from animation to live action to Original Video Animation OVA a format Oshii invented A complete filmography is included


The Gothic Vision: Three Centuries of Horror, Terror and Fear

The Gothic Vision examines a broad range of tales of horror terror the uncanny and the supernatural spanning the late eighteenth century to the present and of related theoretical approaches to the realm of dark writing It argues that such narratives are objects for historical analysis due to their implication in specific ideologies whilst also focusing on the recurrence over time of themes of physical and psychological disintegration spectrality and monstrosity Central to the book s argument is the proposition that fear is a ubiquitous phenomenon capable of awakening consciousness even as it appears to paralyze it


Art for Beginners

Understanding art means understanding the way images shape our views of ourselves and of the world Art for Beginners discusses artwork as a record of everyday life historic events and the imagination It introduces readers to individual artists various genres specific uses of materials and theories of composition The closing pages address art s role as a commodity in consumer culture and a glossary defines key movements techniques and styles


The Body for Beginners

All societies create images of the body to define themselves and to establish structures of power knowledge meaning and desire This book looks at current thought about the body from a range of perspectives


Magic as Metaphor in Anime: A Critical Study

Since its inception as an art form anime has engaged with themes symbols and narrative strategies drawn from the realm of magic In recent years the medium has increasingly turned to magic specifically as a metaphor for a wide range of cultural philosophical and psychological concerns This book first examines a range of Eastern and Western approaches to magic in anime addressing magical thinking as an overarching concept which unites numerous titles despite their generic and tonal diversity It then explores the collusion of anime and magic with reference to specific topics A close study of cardinal titles is complemented by allusions to ancillary productions in order to situate the medium s fascination with magic within an appropriately broad historical context


French Feminist Theory: An Introduction

French Feminist Theory offers an introduction to the key concepts and themes in French feminist thought both the materialist and the linguistic psychoanalytic traditions These are explored through the work of a wide range of theorists br br The book outlines the philosophical and political diversity of French feminism setting developments in the field in the particular cultural and social contexts in which they have emerged and unfolded br br The principal areas covered are ongoing debates on the cultural construction and definition of sexual and gendered idenities the relationship between subjectivity and language the roles played by both private and public institutions in the shaping of sexual relations the issue of embodiment and the relationship between gender sexuality and race Finally the book traces the connections between French and Anglo American feminist approaches and methodologies


Anime and Memory: Aesthetic, Cultural and Thematic Perspectives

The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment Anime s handling of memory is multifaceted weaving it into diverse symbolic motifs narratives and aesthetic issues This study aims to provide a detailed analysis of a range of anime titles wherein different aspects of this cultural phenomenon are articulated It explores anime films and series that exemplify the distinctive signatures placed by particular directors or studios on the treatment of memory while also highlighting the prominence of memory in anime with reference to specific philosophical artistic and historical contexts


The World of Angela Carter: A Critical Investigation

Angela Carter a prolific author who worked in numerous genres remains one of the most important British writers of the last century This text explores a selection of Carter s novels and short stories supplemented with her perspectives on politics society aesthetics and her attempts to redefine established popular genres such as the fairy tale Provided by publisher


The World of Angela Carter: A Critical Investigation, The Gothic Vision: Three Centuries of Horror, Terror and Fear, Art for Beginners, Anime and Memory: Aesthetic, Cultural and Thematic Perspectives, Cyberpunk & Cyberculture: Science Fiction and the Work of William Gibson, Magic as Metaphor in Anime: A Critical Study, The Anime Art of Hayao Miyazaki, The Body for Beginners, The Cinema of Mamoru Oshii: Fantasy, Technology and Politics, French Feminist Theory: An Introduction